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Of Places (Third Edition)
This book provides a thematic study of classic literature, arranged in units by settings. Most reading selections include comprehension questions. The stories and poetry are primarily written by English and American authors, including Frost, Whittier, Longfellow, Wesley, Kipling, and O. Henry. Excerpts from Jungle Book, Up From Slavery, and Ben Hur are included.
Grade: 8th Textbook, 535 pages
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Of Places (Third Edition) - Answer Key
This answer key includes answers to all of the “Think It Through” questions in the textbook and the comprehension questions in the supplemental lessons booklet.
32 Pages
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Of Places (Third Edition) - Test Packet
The test packet includes ten tests and a test key. Each test covers one unit from the textbook and the corresponding supplemental lesson from the supplementary lessons booklet.
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Catalog Price: USD $3.50
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Of Places - Supplementary Lessons Booklet
The supplementary lessons booklet is an essential part of the Of Places literature course. It has been written by Christian Liberty Press to provide more detailed information on certain literary concepts and devices that can be found in Of Places. One lesson has been written for each textbook unit. Comprehension questions have been written for each lesson.
Grade: 8th Booklet, 11 pages
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The Story of Inventions—Second Edition
The Story of Inventions documents several key inventions that have had an important impact on the growth of our modern industrialized world. Each chapter is more than a history of a particular invention; it is also the story of the inventors who created these new products and processes. Readers will learn how major inventions came about and how the character traits of each inventor contributed to their success.
The second edition includes illustrations that help the reader grasp details regarding important inventions that have changed the way people live. The twenty-one chapters in this book have been divided into four units—power, manufacturing, communications, and transportation. Comprehension questions at the end of each chapter will help students evaluate how well they understand the text.
Grade: 6th Text, 280 pages
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Catalog Price: USD $8.95
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Catalog Price: USD $1.50
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Trottino’s Tale
This colorful book provides younger children with morally uplifting stories based upon the adventures of a rabbit named Trottino. Detailed teaching suggestions are included at the end of the book, which provide instructions regarding how to bring out the biblical principles contained in the stories. This is a good book for parents to read to children ages four to six and appropriate for students in 3rd grade to read on their own. (Christian Liberty Press)
grades: K–1st (to be read to students) grade: 3 (to be read by students) Text, 38 pages
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Family Worship Hymnal (standard hymnal)
This hymnal is designed to equip parents with the tools they need to revive the critical exercise of family worship. A large selection of classic Christian hymns is linked with Scripture reading selections and helpful articles on family worship. Turn off the television and pick up this helpful worship aid. (Christian Liberty Press)
Book, 223 pages
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Catalog Price: USD $12.95
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The Family Worship Hymnal (accompanist edition)
This edition of the Family Worship Hymnal is the same as the standard hymnal, but it is spiral-bound to make it easier for those who wish to use a piano to enhance the use of the hymnal for family worship. Christian Liberty Press)
Book, 223 pages
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Catalog Price: USD $9.95
Online Price: USD $7.96 You Save USD $1.99 or 20%
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Christian Liberty Nature Reader Book K
In this first addition to the popular Christian Liberty Nature Reader series in many years, Christian Liberty Nature Reader Book K provides kindergarten students with a well-illustrated animal lesson for each letter of the alphabet. Students who have completed a kindergarten phonics program should be able to read this four-color book with minimal help. It includes a glossary at the back of the book to help young students understand highlighted vocabulary words in the text. (Christian Liberty Press)
Grade K Text, 60 pages
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Great Expectations
Charles Dickens provides readers with a good introduction to Victorian England in this wonderful book. Great Expectations goes beyond a description of Victorian England and addresses enduring issues that we face today. (Bantam)
Grades: 9th–adult Text, 522 pages
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The Adventures of Huckleberry Finn
The Adventures of Huckleberry Finn is an epic American novel by Mark Twain. Set along the Mississippi River and written in the vernacular of the day, Twain explores life in America prior to the Civil War. Although controversial for its use of racial stereotypes, Twain uses the adventures of Huck and his companion, the escaped slave Jim, to satirize slavery and the society that supported it. (Bantam)
Grades: 9th–adult Text, 305 pages
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The Scarlet Letter
Nathaniel Hawthorne’s classic novel, The Scarlet Letter, has become an American favorite since it was first published in 1850. This "tale of human frailty and sorrow" set in early New England shows the effect of sin on three people—Hester Prynne, Arthur Dimmesdale, and Roger Chillingworth—and deals skillfully with such issues as guilt and redemption, hypocrisy and shame. (Bantam)
Grades: 9th–adult Text, 247 pages
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Moby-Dick
This American masterpiece by Herman Melville is considered one of the greatest sea stories ever written. Moby-Dick tells an engaging tale of vengeance and obsession and their effect on man. (Bantam)
Grades: 9th–adult Text, 670 pages
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The Odyssey
The Odyssey is a classic of long standing, composed by Homer in the eighth century B.C. It tells the story of Odysseus as he struggles through many fantastic events to return to his wife and home after the end of the Trojan War. (Signet)
Grades: 9th–adult Text, 304 pages
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Don Quixote
Don Quixote is considered the first modern novel. This epic story of Don Quixote and his faithful squire Sancho Panza is a satire of the outdated chivalry code of the 17th century. (Signet)
Grades: 9th–adult Text, 1050 pages
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Gulliver’s Travels and Other Writings
This collection contains several of Jonathan Swift’s major works, including the well-known and popular Gulliver’s Travels. Swift, an Anglican minister, was able to effectively use satire to point out the foibles of human nature. Although originally written in the early 18th century, Swift’s writings still have the power to challenge readers today. (Bantam)
Grades: 9th–adult Text, 642 pages
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The Pilgrim’s Progress
This classic allegory by John Bunyan is one of the most cherished and influential books in the English language. The Pilgrim’s Progress tells the tale of a pilgrim’s journey, with its many trials and temptations, to the Celestial City. Although originally written in the 17th century, it remains one of the widely read books today. (Dover)
Grades: 9th–adult Text, 324 pages
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The Portrait of a Lady
The most popular of Henry James’s longer novels, The Portrait of a Lady examines the differences between Europe and America in this story about a young American woman who moves to England. James explores the clash between independence and responsibility as he tells the story of the heroine’s life in Europe. (Dover)
Grades: 9th–adult Text, 477 pages
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The Screwtape Letters
The Screwtape Letters has become one of C. S. Lewis’s most popular works. Lewis writes about the battle between good and evil, using the device of a series of letters between tempters Wormwood and his mentor Screwtape about how best to cause the fall of an ordinary young man. While of interest to all, it would have particular interest to Christian readers. (HarperSanFrancisco)
Grades: 9th–adult Text, 209 pages
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Jonathan Edwards: A Guided Tour of His Life and Thought
Jonathan Edwards has had a lasting impact on the church in North America, as well as around the world. Martin Lloyd-Jones exhorts us "to capture and lay hold upon [Edwards’s] greatest emphasis—the glory of God." In Jonathan Edwards: A Guided Tour of His Life and Thought, Stephen J. Nichols helps us to do just that by presenting a clear summary of the major themes in Edwards’s thought set against the background of his life. Nichols provides readers with an overview of not only Edwards’s life, but also of his writings on revival and church life, works of theology and philosophy, and his sermons. This biographical approach is a good place to begin, and a helpful addition to any library. This book is easily accessible even to those who knew nothing of Edwards when they began. (Presbyterian and Reformed)
Grades: 9th–adult Book, 247 pages
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The Journeys of Paul
Bring the book of Acts to life with the Journeys of Paul®. This exciting, fast-paced board game blends strategy, skill, and chance while providing great fun and time together. Learn about the difficulties and challenges confronted by the apostles during the days of the early Church.
Each player in this multi-level game plays a missionary who, like Paul, travels through the Roman Empire and attempts to start churches in key cities on the way to Rome. Along the way, the player will have to deal with such things as shipwrecks, angry mobs, Roman soldiers, and political unrest. It even has a solitaire level for solo play. (Cactus Game Design)
For 1-6 players ages 10 and up. Board game
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HOMESCHOOLOPOLY
HOMESCHOOLOPOLY® plays like any other "Monopoly®" type game. The theme of the game, of course is homeschooling! The properties are real homeschool companies (like Christian Liberty Press, Sonlight Curriculum, Rainbow Resources, etc.) with information about the company on the back of the property card. HSLDA is in the game to help if the Truant Officer sends you to Court. These are just some of the home education features of HOMESCHOOLOPOLY®.
As an added bonus, you'll enjoy the Homeschool Resource Guide shipped with every game! It includes discounts (over $200!) and special offers from homeschool curriculum providers and other homeschool-friendly companies. These discounts alone will more than pay for your purchase of HOMESCHOOLOPOLY®! What a great deal—it's like getting the game for free! (Berthume Enterprises, LLC)
For 2 to 6 players ages 8 and up. Board game
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Apples to Apples — Bible Edition
APPLES TO APPLES®: BIBLE EDITION is a great game for the entire family! It’s as easy as "comparing apples to apples"... just open the box, deal the cards, and you’re ready to play! Each round is filled with surprising and outrageous comparisons from a wide range of people, places, things and events from the Bible and church history. Fast moving and refreshing, Apples to Apples is perfect for any get together with family and friends! Learn while you are having fun. (Cactus Game Design)
For 4-10 players ages 8 and up. Board game
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Herd Your Horses
Loaded with facts, adventures and beauty, this popular award-winning game allows players to experience life as a ranch hand or as a member of a wild herd as they move along an adventure-filled game board. Included is a deck of beautifully designed horse cards each with the name, breed, color, markings and biography of a fictional horse. Includes a solitaire game for solo play. (Aristoplay)
For 1 to 4 players ages 8 and up. Board game
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Hail to the Chief
Players move around the outside of the board answering questions on presidents and the Constitution, as you become a candidate. Then travel from state to state on the campaign trail answering questions on US history and geography to win electoral votes. Winner is the first person to make it to Washington, D.C. first with enough electoral votes. Learn how the election process works as well as fascinating historical and geographical facts. This would be a particularly good game for the upcoming presidential campaign season. (Aristoplay)
For 2 to 4 players ages 10 and up. Board game
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SomeBody
It’s easy to understand why Somebody is so popular. Young children play it as a puzzle, carefully placing body parts on the body boards and taking them off again and again. Older kids learn names, functions and locations as they play. With five different games included, all ages will learn and grow with this game for years to come. SomeBody has received rave reviews from homes to classrooms. (Aristoplay)
For 2 to 4 players ages 6 to 10. Board game
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The Great Word Race
Children of all ages will have fun challenging their spelling skills while playing The Great Word Race! You’ll never believe spelling can be such a blast. Race your pawn from start to finish by moving it the number of letters in the word you build. Throw six dice with the letters of the alphabet. Add any Letter for Life cards you have collected. If you land on a Pick A Card square, use it! Should you collect Letter for Life cards, double your spaces, or Pick a Card and follow its instructions. Choose your strategy and race for the finish! (Aristoplay)
For 2 to 4 players ages 6 and up. Board game
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Made for Trade
What was life really like in colonial America? Made for Trade was designed to capture the essence of our country's formative years. Like American settlers, players will need to visit different shops to attain items they need by paying shillings or by trading. They'll learn what everyday life was like for ordinary citizens while practicing bartering and money management. This game provides a delightful lesson in history and economics, and its various levels make it great for all ages! (Aristoplay)
For 2 to 4 players ages 8 and up. Board game
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Where in the World
When Where in the World was introduced 16 years ago it launched the trend in geography games. Today, this game remains the most comprehensive world geography games that families and classrooms love! The game has been updated to include the latest facts about every country in the world including capitals, major imports and exports, languages and religions. With 6 games in one, it's possible for players of all abilities to play together providing challenge and a world of fun for everyone. (Aristoplay)
For 2 to 6 players ages 8 and up. Board game
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MathAnimals
MathAnimals is an exciting game that teaches and reinforces addition, subtraction or multiplication skills for children for all ages. With the roll of a die, players race around the colorful game board trying to land their playing piece on the animal that represents the highest number. Then they either add, subtract or multiply the number on the die to the number they have landed on. The winner is the first to have their grand total reach the "goal," a number that is set at the beginning of each new game. With more than 6 variations of game play, MathAnimals will continue to stimulate learning and grow with your child for years to come. (Aristoplay)
For 2 to 4 players ages 5 and up, best for 1st to 5th grades. Board game
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Computer Literacy: Excel 2000
This course teaches the Microsoft Excel 2000 program. It consists of two LIFEPAC workbooks, one test key, and one tutorial CD-ROM. It requires use of the Windows operating system. (Alpha-Omega)
Windows System Requirements:
• Pentium PC or higher • 2 MB Hard Drive space available • 16 MB of RAM available • Sound card w/speakers and/or headphones • 256 Color VGA or higher display • 2x CD-ROM drive • Windows 95, 98, 2000, or NT Grades: 7th–12th Complete Set
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